This is the initial upload of the game to itch.io, released on 15 September 2017 at 11:09. The game was unavailable to the public at the time. The most recent version at release was 1.0.2.
This update, released on 19 September 2017 at 03:35, changed the screen tearing visual effect to work better on different screen resolutions, and also added an instance of this at the beginning of the game (presumably to test the effect).
This update, released on 19 September 2017 at 21:50, removed the screen tearing effect at the beginning of the game.
|Old (1.0.1)||New (1.0.2)|
|"You know what I hate the most about high school?"
"It's how there are so many people who just cry for attention all over social media." "Like, do you really think that's the best way to get people to care about you?" "Broadcasting how horrible you think your life is?" "Splashing water on your eyes and taking selfies while pretending to cry?" "Writing bad poems that imply that you're thinking about killing yourself?" "I mean, it's difficult because they're not exactly aware that they're faking it..." "They're just so wrapped up in their delusions that they don't even realize they just want attention." "Look..." "I think that if someone is truly depressed, they won't even bother telling the world about it." "People suffering from depression don't want attention, because they've already given up on the inside." "Their feeling of worthlessness is so overwhelming that they don't even want people to tell them otherwise." "...Well, I guess I shouldn't be generalizing." "After all, depression comes in many forms."
"...You don't struggle with depression or anything like that, do you?" "Because you, too, have people who would want to save your life." "Maybe they don't express it every day, or maybe they don't even know how to." "...Man, humans are complicated!" "But as long as you're here with me, I promise I'll take care of you, my love."
|"You know, high school is a really turbulent time in a lot of people's lives."
"People can get really passionate and dramatic." "And others have aching hearts and seek attention on social media..." "But all of the social pressure and hormones can lead to a dark time in people's lives." "Everyone has a story." "You may not know what someone is really feeling on the inside." "Many people who are depressed won't even bother telling the world about it." "They don't want attention, because they've already given up on the inside." "Their feeling of worthlessness is so overwhelming that they don't even want people to tell them otherwise." "Depression comes in many forms, but that is one of them."
"...You don't struggle with depression or anything like that, do you?" "Because you, too, have people who would want to save your life." "Maybe they don't express it every day, or maybe they don't even know how to." "But people do feel that way." "I promise." "...Man, humans are complicated!" "But as long as you're here with me, I'll take care of you, my love."
Dan Salvato changed this to better reflect his vision of Monika as a character, noting that she isn't meant to be a complete antagonist; she is a considerate person and often thinks about others. Her actions in the game were not evil, but simply a result of her treating it and its characters as part of a game and nothing more.
This update, released on 23 September 2017 at 17:26—the first to be pushed after the release of the game—fixed several typos and a bug. The first typo would occur when a player tries to load a new file after the end of Act 1.
|Old (1.0.2)||New (1.0.3)|
|File error: "characters/sayori.cha"
The file is missing or corrupt.
|File error: "characters/sayori.chr"
The file is missing or corrupt.
The second typo is two uses of the word "unlikable" in Yuri's conversations with the player character about her poems. The word was previously spelled as "unlikeable."
The bug fixed takes place at the end of Act 2 where The game would run into an error when randomly selecting Monika's 26th topic because the topic in question did not exist.
This update was released on 23 September 2017 at 17:42.
The changes between this update and the last are unknown.
This update, released on 23 September 2017 at 19:56, fixes a bug and adds an extra warning for those suffering from anxiety and depression, which displays when a player plays the game for the first time: "Individuals suffering from anxiety or depression may not have a safe experience playing this game."
The bug fixed in this update would have occurred at the end of Act 2. Monika would previously only ever discuss 38 different topics. This update allowed her to discuss the 39th topic as intended.
This update, released on 25 September 2017 at 09:52 added a message instructing the player on how to dismiss a poem. Additionally, it fixed several issues regarding Monika at the end of Act 2 and her interactions with functions such as quitting or skipping.
This update, released on 26 September 2017 at 07:22, disables the ability to skip certain portions of text which the player had not seen before, and changes another instance of "unlikeable" to "unlikable."
This update, released on 27 September 2017 at 10:10, changes the function used to restart the game at critical story moments, and also changes several instances of "whom" to "who."
This update, released on 27 September 2017 at 10:21, reverts the previous patch's changes fully, including reverting the version number to 1.0.6 internally.
This update, released on 27 September 2017 at 10:32, adds the changes that were intended for 1.0.7 with a bug fix included.
This update, released on 27 September 2017 at 11:40, adds more to the warning shown to a first-time player, linking to http://ddlc.moe/warning.html.
|Old (1.0.8)||New (1.0.9)|
|"Individuals suffering from anxiety or depression may not have a safe experience playing this game."||"Individuals suffering from anxiety or depression may not have a safe experience playing this game. For content warnings, please visit: http://ddlc.moe/warning.html"|
This update, released on 2 October 2017 at 03:24, adds much more extra content than any prior update. Internally, .rpy script files (uncompiled scripts) have been removed from the game's filesystem. The files were never meant to be included, but Dan Salvato hadn't noticed until after update 1.0.9.
The first new content can potentially be seen from the beginning of Act 1. If the monika.chr file is missing when the game starts, Sayori will immediately appear, express confusion, panic, and then the game will show the "END" screen. After a few seconds, an audio loop of static will play, while a monochromatic image of Sayori hanged shows onscreen. This will persist even if the game is closed and reopened. All four character files are deleted.
Instead of referencing kanji (Chinese and Japanese written characters), Yuri only mentions "words" when she and the player are making decorations for the festival. This change was likely made to better suit Monika's Act 3 dialogue regarding the game's setting and how it's unclear if it takes place in Japan or not.
Extra dialogue is added to Act 2, making interactions tenser and making clear the fact that the player is being forced to interact with Yuri regardless of how their poems are written. For example, Natsuki, instead of noting Yuri being affected by the dark mood, will say nothing if the player's poems did not appeal to her.
Before Yuri confesses to the player in Act 2, the files hxppy thxughts.png, CAN YOU HEAR ME.txt, and iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii.txt are all removed if present. However, a new file, called have a nice weekend!, is written. This file is removed right before Natsuki enters the room after the weekend.
In Act 3, Monika will now wait between 20 and 35 seconds to start a new topic rather than 20 to 34 seconds. This was a change made to fit the new behavior of checking for the deletion of monika.chr every five seconds.
Monika has 15 new topics, bringing the total to 54, and the 28th one is now disabled if the player hasn't seen the poem to which it refers (Save Me).
If monika.chr is replaced before the beginning of Act 4, a dialogue box will pop up before any characters speak, reading "Please stop playing with my heart. / I don't want to come back."
This version, released on 6 October 2017 at 02:23, contains very few differences from the itch.io release. The first is that the game is marked as being a Steam build. The second is a typo fix, changing Monika's 46th topic.
|Old (1.1.0)||New (1.1.0-Steam)|
|"That's kind of stating the obvious, but the affects the way they try to get their point across."||"That's kind of stating the obvious, but it affects the way they try to get their point across."|
This version, released on 8 April 2018 at 20:57, contains various minor bug fixes and improvements, many of which are internal.
- The old and old2 folders were removed, and the game's font was moved to the correct location.
- All metadata was stripped from images for various reasons. Information found in the metadata, such as the contents of censored text, was never intended to be present.
- Persistent state-saving happens much more frequently.
- The internal mechanism used for particle physics (blood) was changed to be closer to realistic physics simulations.
- In the scene at the end of Act 1, attempting to quit the game will yield a normal confirm menu rather than a glitched one. This was changed after reconsideration of the scene's circumstances—a player who would try to quit the game at that point would most likely be one emotionally incapable of continuing to view the graphic imagery, and the distorted menu mocking their decision would be too cruel.
- The list of executables which will trigger Monika's jumpscare has expanded to include
- Monika's 25th topic briefly mentioning Super Smash Bros. was removed from the available pool of topics for her to discuss during Act 3. It was initially included as an easter egg directed at members of the Super Smash Bros. Melee community, in which Dan Salvato was a well-known figure. However, as Doki Doki Literature Club! gained popularity outside of the Super Smash Bros. community, players unfamiliar with Salvato's involvement with it would send him messages asking about the topic extremely frequently, making it simply easier to remove the reference.
The rest of the changes were grammar and spelling fixes:
|Location||Old (1.1.0)||New (1.1.1)|
|Save Me (Act 1)||An endless
cacophany Of meaningless noise
cacophony Of meaningless noise
|Save Me (Act 2)||An ndless
CACOPHANY Of meaningless noise
CACOPHONY Of meaningless noise
|Monika's 46th topic||"That's kind of stating the obvious, but the affects the way they try to get their point across."||"That's kind of stating the obvious, but it affects the way they try to get their point across."|
|Act 2, Chapter 4||"I finish filling the night sky with white dots that looks like stars."||"I finish filling the night sky with white dots that look like stars."|
|Act 4||"that's the kind of thing literature clubs do...right?"||"That's the kind of thing literature clubs do...right?"|
|Act 1, Chapter 6||"They must be the ones she prepared that has all the poems we're performing."||"They must be the ones she prepared that have all the poems we're performing."|
|Act 1, Chapter 6||Oh jeez...I didn't break anything, did I? Hold on a sec, I can probably fix this...I think...
Actually, you know what? This would probably be a lot easier if I just deleted her. She's the one who's making this so difficult. Ahaha! Well, here's goes nothing.
|Oh jeez...I didn't break anything, did I? Hold on a sec, I can probably fix this...I think...
Actually, you know what? This would probably be a lot easier if I just deleted her. She's the one who's making this so difficult. Ahaha! Well, here goes nothing.
- dansalvato, Twitch livestream, 14 October 2018.
- dansalvato#4807, Discord message, September 30, 2017.
- dansalvato, Twitch livestream, 22 September 2018.
- dansalvato, Twitch livestream, 23 September 2018.